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1. Faction ships - in Ships and Modules [original thread]
Most of the Faction Cruisers at their current state sit just below HAC's when properly fitted so I don't really see a need for them to be changed much. The Sanshas ships with their 100% turret damage bounus are very desirable, more so than the oth...
- by Spyder Murphy - at 2008.01.17 17:37:00
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2. Can we please have test patch 1424 to 1425 - in Test Server Feedback [original thread]
Edited by: Spyder Murphy on 01/05/2004 13:40:22 Please please please can we have 1424-1425 patch I would like to test on chaos Edit: there is a long way to patch to the chaos current from your CD CD to 1413 then download the castor pa...
- by Spyder Murphy - at 2004.05.01 13:01:00
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3. Need help with Blasters vs. NPC - in Ships and Modules [original thread]
I have found (to much pain ) that using blaster ships is possible, for one belt or two In my incusus I can happily kill NPC in 0.8 areas with out losing anymore than one shield. How ever the more NPC that spawn at the belt the harder it gets as...
- by Spyder Murphy - at 2004.04.23 09:27:00
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4. Defensive Missiles - in Ships and Modules [original thread]
defender missiles need to target a missile that HAS already been launched at you. Place the launcher on auto repeat, it helps, as once you get the first one off the others will fire automatically (AFAIK) Your Anode Light Neutron Particle Cannon...
- by Spyder Murphy - at 2004.04.20 15:20:00
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5. List of meta/named systems - in Ships and Modules [original thread]
Edited by: Spyder Murphy on 20/04/2004 20:18:13 Originally by: FZappa i think u got an error on armorplates. nanofiber is 2nd , its better then the normal 1600mm plates (titanium?) AFAIK the listed is correct, the nanofiber armour...
- by Spyder Murphy - at 2004.04.20 15:17:00
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6. Good links or info on named Med. Lasers and hybrids - in Ships and Modules [original thread]
Edited by: Spyder Murphy on 16/04/2004 11:54:27 blasters are something like this... Standard < Regulated < Limited < Anode < Modal Nb. I may have Limited & Regulated the wrong way around (im at work can't check). the full list(la...
- by Spyder Murphy - at 2004.04.16 11:52:00
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7. Speeding up target lock time on a Megathron? - in Ships and Modules [original thread]
You could always add some sensor boosters to your ship, they help speed up locking time & also allow you to lock onto a target from further away. You can get both Lo & Mid slot sensor boosters. Have fun!! Your Anode Light Neutron Particle Cann...
- by Spyder Murphy - at 2004.04.14 15:33:00
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8. Spot an enemy and being detected - in Ships and Modules [original thread]
Target Jamming = stopping the target from locking anyone (meaning he can shoot his guns, and may only use FoF missiles against treats against him.) Sensor Dampening = reducing targets range and targetting speed. Propulsion Jamming = reducing speed...
- by Spyder Murphy - at 2004.04.13 12:27:00
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9. what type of blasters to you prefer? - in Ships and Modules [original thread]
I usually start by fitting ions, kit the rest of my boat how I like. Then I try to fit as many neutrons as I can, if at all possible. Neutrons great damage, painful fitting Ions almost as good as neutrons, nice fitting (Note if you fit damage m...
- by Spyder Murphy - at 2004.04.09 12:17:00
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10. Best Setup For Thorax - in Ships and Modules [original thread]
thorax for mining setup is something like this: hi: 5x Miner II's mid: MWD or AB, Shield Boosters, Roid Scanners lo: CPU's & Cargo expanders thorax for npc setup hi: 3x250mm rails, 2x150mm dual rails mid: 1xMWD, 1xMed shield Booster, 1xCap Charge...
- by Spyder Murphy - at 2004.04.09 12:13:00
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11. NPC pirate ship logs - in EVE General Discussion [original thread]
You can refine ship logs? no need for the clutter in my hangar now! Your Anode Light Neutron Particle Cannon I perfectly strikes Serpentis Smuggler, wrecking for 218.0 damage. Verge û noun - An extreme limit beyond which something specifie...
- by Spyder Murphy - at 2004.03.31 16:04:00
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12. Smart Bombs - in Ships and Modules [original thread]
I find when I have the timing down for one set of missile types (eg heavys) when I find a spawn that fires torps at me my timing goes up the wall. so remember its not just the delay before firing you have to account for its the missile type (and...
- by Spyder Murphy - at 2004.03.22 22:50:00
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13. Damage Mods - in Ships and Modules [original thread]
its worth noting the skills required to use tech II stuff, its gonna take the average nOOb a long while to train weapon upgrades IV in order to use a Magnetic Stabiliser II. A magnetic vortex I only needs Weapon upgrades I and is almost as good as...
- by Spyder Murphy - at 2004.03.22 22:42:00
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14. Smart Bombs - in Ships and Modules [original thread]
small smart bombs will destroy all missiles except torpedos one day I will get the timing for smart bombs down I have wasted so much cap due to them.... Your Anode Light Neutron Particle Cannon I perfectly strikes Serpentis Smuggler, wrecking ...
- by Spyder Murphy - at 2004.03.21 22:31:00
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15. Ship Names v. Eleventy billion and 1 - in Ships and Modules [original thread]
The typhoon looks more like reddwarf, all we need is a red paint job... :) when entering pirate infested territory I usually change the name to "stop scanning me!" Moa: Soryu Rupture: Ryuho Thorax: Unryu Vexor: Kako Celestis: Shoho Incursus: Ni...
- by Spyder Murphy - at 2004.03.21 11:55:00
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16. MOA Setup - in Ships and Modules [original thread]
Edited by: Spyder Murphy on 19/03/2004 15:26:32 [edit got setup slightly wrong :/] Blasters! on a MOA? I am curious to know why you are using blasters for NPC I would prefer to use 250mm rails. My current NPC setup is Hi: 4x250mm rails (c...
- by Spyder Murphy - at 2004.03.19 12:05:00
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17. Hybrid Railguns on a Thorax? - in Ships and Modules [original thread]
for NPC hunting rails are the way to go if you want to kill more than one spawn before needing to repair. I have used... Hi: 5xIon AM ammo Mid: 1xMWD,1xCap Charger,1xF12 Tracking Enhancer Lo: 1xSmallArmourRepairer,power & armour hardeners this ...
- by Spyder Murphy - at 2004.03.19 11:54:00
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18. Thorax NPC Setup - in Ships and Modules [original thread]
Edited by: Spyder Murphy on 02/03/2004 13:38:33 Edited by: Spyder Murphy on 02/03/2004 for smiles Heres my setup for NPC (NB Im not 100% sure of this, sucks being at work!) Hi 3x250mm rails (either AM or Thorium Ammo) 2xSmall Smart b...
- by Spyder Murphy - at 2004.03.02 13:34:00
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19. best mining ship in each ship class ? - in Ships and Modules [original thread]
Well I stand corrected EP-S Gaussian : 42 ore units 10.6km range 51 CPU 2 PG XECL drilling beam 47 ore units 11.8km range 48 CPU 2 PG these are from in game stats And I thought I wasn't going to use them Your Anode Light Neutron P...
- by Spyder Murphy - at 2004.02.25 20:55:00
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20. best mining ship in each ship class ? - in Ships and Modules [original thread]
Quote: When I need to mine with my Punisher, I can fit 3 XeCl lasers, with just Electronics 2 and 1 CPU item. I expect once I get Electronics to 3, I can do it without the CPU increaser. While not the greatest mining laser, the XeCl is prett...
- by Spyder Murphy - at 2004.02.25 11:42:00
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